Components Overview

Panel-Components.gif (15918 bytes)

The component panel is used to create and manage scene components. It is made up of a series of sub-panels, including the Primitives, Bones, Lights, Object Building Tools and Object Library sub-panels.

As with all of the Construction Panels (Material, Component, Operation and Hierarchy) there are two ways to view the Components Panel, in a fully expanded state by choosing the Component Tab Button-Construction-Component.gif (1131 bytes) or in a customizable state by selecting Customize Panels Button-Construction-Customize.gif (1126 bytes).

Click Button-Panel-Primitives.gif (675 bytes) to show the Primitives sub-panel. Or select the Component Tab Button-Construction-Component.gif (1131 bytes) to show all component sub-panels.

Click Button-Panel-Lights.gif (138 bytes) to show the Lighting sub-panel. Or select the Component Tab Button-Construction-Component.gif (1131 bytes) to show all component sub-panels.

Click Button-Panel-ObjectBuildingTools.gif (140 bytes) to show the Object Building Tools sub-panel. Or select the Component Tab Button-Construction-Component.gif (1131 bytes) to show all component sub-panels.

Click Button-Panel-ObjectLibrary.gif (145 bytes) to show the Object Library sub-panel. Or select the Component Tab Button-Construction-Component.gif (1131 bytes) to show all component sub-panels.